2a Following the information to make the blendshape
2b Create a new different facial experisson. (I change a little a bit eyebrow and mouth)
3
a. Does
a blendshape require the base mesh and the target mesh to have the same number
of vertices? Explain your answer, with reference to how blendshapes actually
work.
The blendshape are using the base mesh and the target mesh to have the same number of
vertices. The blendshape may use the
Paint Selection Tool to select the points. Then, creating the deformers –
cluster. Therefore, I can move my
selected parts. Sometimes, the blendshape are not a smooth part, so I need edit
the cluster weights. Changing some values and make the face more smooth.
b. Can
blendshapes only be used for facial animation? If not, prove it! Animate
something and post it on your blog.
Blendshapes is not just
use on the facial animation.
c. If you want a character to look angry, you might
decide to create a target mesh of the character's head and then modify it to
have an angry expression. This is NOT how it should be done. Why not? And what
would be a better approach? (Hint: you want to give the animator as much
freedom as possible.).
All the facial parts should be independent. The face should be like a real person.
Reflection
This is the first week of this term. During this week, I learn more about the facial expressions. How to use the facial tools to complete one word and the whole complete sentence. In fact, the first exercise is not do hard. I just animate the facial parts to do the works.
The blendshape is quite fun for me. When I use the blendshape tool to move, the face will be move.
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