2012/02/23

3DPF Project

This project is allow us to animate two characters interacting through dialogue and actions. It is means that in our group, we need done two characters things.

Firstly, the most important things was what or which dialogue should we choose? Marietta and I searched lots of videos, sounds clip and movie scripts. In the beginning, we wanted to do KungFu panda, but we founded that there are not had too much more good dialogues for ours. Therefore, we kept search. Finally, we founded our's favourite one from movie---MuLan.


(video)



After that, we discuss how to animate our characters. We need to draw a storyboard for our characters.

What key poses should we use?
Can we made some more interesting poses?
Does the key poses were suitable for the characters?
Should we follow the cartoon to animate our character?

Brought these questions, we started to think our key poses........

By thought and draw two or three classes, finally we done our storyboard.



Totally, our storyboard have 8 main poses, but we will get some more changes during to do our project.

Now, we needed to choose our characters, here is my character(below one), it looks like a tree.


Now, I started to animate my character. 
In the storyboard, I have 8 main poses, therefore, I tried to set them first.
However, I found my character movement looks like a robot.
Therefore, I tried to think more poses and teacher give me a good idea.
He suggested me tried to do some more big changes  like character can fly to the sky.
And he also teach me how to use curve to help the character movement.

All and all, my character key poses are quite different from our storyboard.

Pose1


Pose2


Pose3


Pose4


Pose5


Pose6


Pose7


Pose8


Pose9


Pose10



Pose11


Pose12


Pose13


Pose14


Pose15



Pose16



Pose17


Pose18


That's my all key poses(18 >_<||||||so many key frames)
I know that there are still have some parts get problems like hands and feet, but I think I try my best to do this project. Love it.

Here is my character video



Here is our group video



Okay, that is all my friend Marietta and my works. 
Sometimes, we will dislike animate things, but I think 3D is quite fun for us.
Thanks.


 

week 4 for Scripting

Exercise 1


For this week, in fact is the E-Learning week, I follow the school notes to continue my 3DPF works. This week is about to use script to finish the animation. (not my likes one) 


A screenshot of lit and rendered cube for exercise 1


First exercise is about by using simple code to control the light to touch one cube. It is quite simple for me.

barrel fall



This part is my favourite part. It is same like below one, type a few of code, the barrel will be fall.



Exercise 2

Zombies


This part is about a zombies. By using the codes, I need create a few of zombies and humans. This parts is quite difficult as I make a lots of mistakes. Therefore, I redo many times and I feel I will become a zombies. My picture is just show a 6 zombies and 2 humans. 

Exercise 3

Exercise4

Exercise5

1.    Imagine you are creating a scene where a car drives along a straight road, but swerves around at random as if the driver is drunk. Do you think it would be useful to know how to program using MEL when creating this scene? Explain.

For this question, I think MEL would not be useful to the sense as the code will not create a random ways to follow. The code may create a straight line for the swerves. Therefore, the MEL code may not useful for the scene.

2.    For the drunken car scene, give TWO advantages and disadvantages (pros and cons) of using scripting to create the swerving car animation.

Advantages: the script will provide a basic movement for the drunken car, and people will see a car's animation by using the script.
Disadvantages: the script also just can create a random movement, the drunken car do not have any key frames, 

3.   You might think that programming using MEL is similar to using ALICE (in Year 1). It is actually very different. Explain TWO of the main differences, as far as you can tell.

Alice is more suitable for a new touch 3D animation's people. However, MEL is more complex for them, which is a higher script or code.












2012/01/15

Week2 Exercise

Exercise 1a

Group Video


This is the group video for exercise 1a, We choose the last part to play it.

5 Screen Shot of the video

Key Pose1

Firstly, this is the beginning position and I am ready to walk to my friend. In this position, it should be notice the shoulder movement and the legs movement. 

Key Pose2

This part, the character move one step and stand straightly. She move the arm and trying to take something.

Key Pose3

It catch the bottom and look at the bottom. Perhaps she was very angry.

Key Pose4

She still look at the bottom. The body move a little bit forward and she tight grip the bottom. Therefore, we know she was very angry. 

Key Pose5

She move the body and quickly throw the bottom. At the same times, she's head also turn to another side.

Exercise 1b



Exercise 2



Reflection:

During this week, I learn key pose is very important for a animation. When people want to make a good animation, firstly, you should make sure that you key poses are selected. And, the week, we make our group video to better understanding how key poses are important in an animation


week1 exercise

1a The facial expression exercise




2a Following the information to make the blendshape


2b Create a new different facial experisson. (I change a little a bit eyebrow and mouth)


3

a.  Does a blendshape require the base mesh and the target mesh to have the same number of vertices? Explain your answer, with reference to how blendshapes actually work.

The blendshape are  using the base mesh and the target mesh to have the same number of vertices.  The blendshape may use the Paint Selection Tool to select the points. Then, creating the deformers – cluster.  Therefore, I can move my selected parts. Sometimes, the blendshape are not a smooth part, so I need edit the cluster weights. Changing some values and make the face more smooth.

b. Can blendshapes only be used for facial animation? If not, prove it! Animate something and post it on your  blog.

Blendshapes is not just use on the facial animation. 




c.  If you want a character to look angry, you might decide to create a target mesh of the character's head and then modify it to have an angry expression. This is NOT how it should be done. Why not? And what would be a better approach? (Hint: you want to give the animator as much freedom as possible.).

All the facial parts should be independent. The face should be like a real person.


Reflection

This is the first week of this term. During this week, I learn more about the facial expressions. How to use the facial tools to complete one word and the whole complete sentence. In fact, the first exercise is not do hard. I just animate the facial parts to do the works.

The  blendshape is quite fun for me. When I use the blendshape tool to move, the face will be move.







2011/12/20

My 3DVA final Project 1 & 2



Here are my 3DVA project1 and project2






Reflection:

This assignment contains two parts.One is the walk cycle and other one is the part of jump cycle. For project 1, I continued to do my class work and tried to adjust the angle of the arms and also need to change the body of the model. Therefore, my model looked like more like a real person. At same times, I know that the graphic tool is quite important to help me to adjust the moving curve.

For project 2, I tried to make the step first, then I continued to finish the jump part. In fact, the first part was quite easy for me. When the model tried to step on the upstire, the foot would cross the box. Therefore, I adjusted the height of the foot to avoid the box. For the second part, I thought it was more different than walk cycle. The jump cycle is different. I setted five poses (I will show it later)to finish the project. Each pose was important to help me to finish the jump part. 

Here is what I am following:







2011/12/01

week 6 Project1 Walk Cycle





Reflection:

This week I learnt how to make the model to walk which was called walk cycle. Walk cycle was a system to make the model to walk. When the model start to animate, I need to calculate the unit of the steps both legs and body. 

2011/11/28

Week5 Big dog animation



Reflection:

Big dog is another animation exercise. This animation need make a few of poses and adjust the bigdog get a balance position. In face, this exercise is more difficult than before parts. We need to do four legs' moving and make sure the whole body get a natural position. During the process, I kept move both two legs moving together which was easy to adjust the angles. At the same times, I kept watch the video to find the key poses.