2011/07/04

12 basic principles of animation

12 basic principles of animation
Squash and stretch
the purpose of which is to give a sense of weight and flexibility to drawn objects. 

Anticipation
Anticipation is used to prepare the audience for an action, and to make the action appear more realistic. 
Staging
This principle is akin to staging as it is known in theatre and film.

Straight ahead action and pose to pose
These are two different approaches to the actual drawing process.

Follow through and overlapping action
These closely related techniques help render movement more realistic, and give the impression that characters follow the laws of physics. 

Slow in and slow out
The movement of the human body, and most other objects, needs time to accelerate and slow down.

Arcs
Most human and animal actions occur along an arched trajectory, and animation should reproduce these movements for greater realism.

Secondary action
Adding secondary actions to the main action gives a scene more life, and can help to support the main action.
Timing
Timing refers to the number of drawings or frames for a given action, which translates to the speed of the action on film.
Exaggeration
Exaggeration is an effect especially useful for animation, as perfect imitation of reality can look static and dull in cartoons. 

Solid drawing 
The principle of solid drawing means taking into account forms in three-dimensional space, giving them volume and weight.

Appeal
Appeal in a cartoon character corresponds to what would be called charisma in an actor.

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