2012/01/15

Week2 Exercise

Exercise 1a

Group Video


This is the group video for exercise 1a, We choose the last part to play it.

5 Screen Shot of the video

Key Pose1

Firstly, this is the beginning position and I am ready to walk to my friend. In this position, it should be notice the shoulder movement and the legs movement. 

Key Pose2

This part, the character move one step and stand straightly. She move the arm and trying to take something.

Key Pose3

It catch the bottom and look at the bottom. Perhaps she was very angry.

Key Pose4

She still look at the bottom. The body move a little bit forward and she tight grip the bottom. Therefore, we know she was very angry. 

Key Pose5

She move the body and quickly throw the bottom. At the same times, she's head also turn to another side.

Exercise 1b



Exercise 2



Reflection:

During this week, I learn key pose is very important for a animation. When people want to make a good animation, firstly, you should make sure that you key poses are selected. And, the week, we make our group video to better understanding how key poses are important in an animation


week1 exercise

1a The facial expression exercise




2a Following the information to make the blendshape


2b Create a new different facial experisson. (I change a little a bit eyebrow and mouth)


3

a.  Does a blendshape require the base mesh and the target mesh to have the same number of vertices? Explain your answer, with reference to how blendshapes actually work.

The blendshape are  using the base mesh and the target mesh to have the same number of vertices.  The blendshape may use the Paint Selection Tool to select the points. Then, creating the deformers – cluster.  Therefore, I can move my selected parts. Sometimes, the blendshape are not a smooth part, so I need edit the cluster weights. Changing some values and make the face more smooth.

b. Can blendshapes only be used for facial animation? If not, prove it! Animate something and post it on your  blog.

Blendshapes is not just use on the facial animation. 




c.  If you want a character to look angry, you might decide to create a target mesh of the character's head and then modify it to have an angry expression. This is NOT how it should be done. Why not? And what would be a better approach? (Hint: you want to give the animator as much freedom as possible.).

All the facial parts should be independent. The face should be like a real person.


Reflection

This is the first week of this term. During this week, I learn more about the facial expressions. How to use the facial tools to complete one word and the whole complete sentence. In fact, the first exercise is not do hard. I just animate the facial parts to do the works.

The  blendshape is quite fun for me. When I use the blendshape tool to move, the face will be move.







2011/12/20

My 3DVA final Project 1 & 2



Here are my 3DVA project1 and project2






Reflection:

This assignment contains two parts.One is the walk cycle and other one is the part of jump cycle. For project 1, I continued to do my class work and tried to adjust the angle of the arms and also need to change the body of the model. Therefore, my model looked like more like a real person. At same times, I know that the graphic tool is quite important to help me to adjust the moving curve.

For project 2, I tried to make the step first, then I continued to finish the jump part. In fact, the first part was quite easy for me. When the model tried to step on the upstire, the foot would cross the box. Therefore, I adjusted the height of the foot to avoid the box. For the second part, I thought it was more different than walk cycle. The jump cycle is different. I setted five poses (I will show it later)to finish the project. Each pose was important to help me to finish the jump part. 

Here is what I am following:







2011/12/01

week 6 Project1 Walk Cycle





Reflection:

This week I learnt how to make the model to walk which was called walk cycle. Walk cycle was a system to make the model to walk. When the model start to animate, I need to calculate the unit of the steps both legs and body. 

2011/11/28

Week5 Big dog animation



Reflection:

Big dog is another animation exercise. This animation need make a few of poses and adjust the bigdog get a balance position. In face, this exercise is more difficult than before parts. We need to do four legs' moving and make sure the whole body get a natural position. During the process, I kept move both two legs moving together which was easy to adjust the angles. At the same times, I kept watch the video to find the key poses.

2011/11/21

Week4 Spider Man Animation

This week learn how to animate the spider man to move:





Reflection:

This exercise is about how to make the spider man move his legs and hip more naturally like a normal person. During the processing, I was carefully to adjust the angle of the hip and tried to make it more naturally. Beside the hip, when the spider man moved, the back and shoulder also need to adjust. Finally, I found that every details and every poses are very important to make the model's animation.



Week4 Normal people moving

Here is a short video about moving  ~\(^o^)/~